Alles anzeigenJa, Darkness ist spieltechnisch und regeltechnisch eine der miesesten Features in einem Dungeon Crawler ever.
Ich stelle mir gerade für meinen nächsten Spielversuch ein Hilfe/Errata Dokument mit Infos aus dem BGG Forum zusammen und bin schon auf 12 Seiten. Daher kann ich dir zu deiner letzten Frage folgendes daraus pasten:
Player A has highest HP and is out of monster range.
Player B has lowest HP, but is in the monster's path if they go after player A, and close enough that the monster can reach them.
Player C has higher HP than player B, but lower than player A, and is in reach of the monster.
Would the monster go after the strongest player, even though they can't reach them? And then attack player B?
Or would they go after the strongest player they can reach, therefore going after player C?
If the enemy can't reach the strongest hero it searches for the next in line which is the second strongest hero. So C is the correct answer.
Keep in mind that enemies always try to stand on or adj to darkness and if they have skills like multishot or strike they prefer more heroes over the strongest hero. Also they take falling dmg or dmg from harmful terrain if they can reach their primary target.---------------------------------------------
The monster cannot reach the strongest hero, but it can reach the weakest hero.
Does the monster move as close as possible to the strongest hero or does he choose to attack the weakest that he can reach?
The Monster will always attack, if it can...even a Pet, if that's all it can reach. However, if it has the choice, it will always go for the most targets (if it has Cleave or Multishot or Strike X)...if it can only attack 1 target then it will go after the highest-Health target of the ones that it can reach.
In your example the monster will switch targets and prefer to attack the hero it can reach.
Fühl dich frei uns das zu schicken. Vielleicht ist da ja was dabei, was wir noch nicht gefixed haben dann und wir können das gleich mit einfließen lassen.