Beiträge von Klausi im Thema „Chronicles of Drunagor: Age of Darkness“

    Moin.

    Das habe ich grade gelesen und bin etwas besorgt.


    Zitat aus dem Review:The difficulty: the game is unbearably EASY. Already around chapter 4 we realized that it was necessary to include house rules to make the game experience minimally challenging. From chapter 9 onwards we started giving all monsters +3 damage, +3 life points and the conditions they imposed were always applied to our characters, regardless of whether they dealt damage to us or not. We also used the QR of the doors systematically and finally, we eliminated the use of all dungeon role skills except to determine initiative. Probably this absurdly easy difficulty is a concession to casual players to increase the sales of the game, For experienced hardcore players the game is so easy that, without serious modifications like the ones I mention above, it would be so boring that it would end up being simply unplayable...