Auf der Spielworxx Seite angekündigt:
06.08.2021
Coming from Spielworxx GmbH & A-Muse-Ment Inc. in 2022
Pilgrim: Piety & Penitence
designed by Nick Case and art by Harald Lieske
In 14th century England, the wages of sin can be negotiated.
In Pilgrim: Piety & Penitence the 2-4 players are abbots and abbesses of their own provincial 14th century abbey, each seeking to:
· Build the best Pilgrim routes to distant sites via strategic shrines,
· Ordain serfs to become acolytes,
· Give alms to the poor,
· Build essential annexes,
· Be the most devout and pious.
A unique twist on a mancala move mechanism distributes a player´s acolytes across eight duties and the capital city to determine each turn´s action. 18xx-style tile development on the map board, builds trade routes for revenue and pilgrim trails for end game points. Common serfs need to be ordained to ensure that the abbey is adequately serviced and your acolyte numbers will need to be carefully balanced across ever changing duties and vocational tasks.
Pilgrim: Piety & Penitence is a game played over 26 rounds with perfect information, zero randomness (once the game starts) and one hundred and sixty sextillion possible starting set ups. Player interaction is intense and constant.
The meek might inherit the earth but you will need to be made of stronger stuff to become the next cardinal and win the game!
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Klingt erstmal ganz interessant, bin gespannt!