Ich finde es - ganz ironiefrei - spannend, wie detailliert hier analysiert und diskutiert wird. Dabei wollte ich nur noch mal zu bedenken geben, wie früh sich das Spiel offensichtlich noch in der Entwicklungsphase befindet.
Frisch aus dem letzten Update:
"Just one more reminder that everything you see here is still in development - so from enemy balance to user experience to art to terminology, we have a lot of tweaking and fine-tuning left to do."
"Der Kampf in den Videos ist lahm und viel zu einfach!"
"As we’ve noted previously, the set of enemies in this demo had recently been nerfed a great deal prior to printing as they were *too* strong. We wanted to make sure what we showed on camera was winnable so we likely overdid the amount of armor we removed, but there’s a lot more tweaks we’ll be making to make them a challenge. Also the goal here is to throw more enemies at players than our other games, so we’re also still balancing quantity of enemies in a given encounter/delve to make sure there’s always a threat."
"Die Tiles/die Karten/xy sieht furchtbar aus!"
"All UX elements are still in prototype stage, long way to go on that kind of stuff, so yes you can expect improvement there."