Hier was FFG zur Neuausgabe sagt:
ZitatAlles anzeigenFans of the 1986 Milton Bradley release will find the game’s core experience essentially unchanged. Kevin Wilson, a dedicated fan of the classic version, consulted original designer Michael Gray during development; together they sought to alter it as little as possible. So in addition to its noteworthy aesthetic and thematic updates, what mechanical changes are introduced by the FFG version?
Convenient custom dice obviate the need to consult charts during combat.
A ten-turn timer gives the U.S. player an additional path to victory: outlasting the invasion.
A “Captured City” track lets all players see, at a quick glance, how close they are to victory or defeat.
A small number of cities have been removed from the map, and others added, to create a more strategically satisfying experience.
An entirely optional set of rules, the Invader Card Variant, adds a small deck of cards from which each Invader player can draw. These special abilities increase variety and replayability, and further differentiates the play experiences of the three Invaders.
Whether you’re a fan of the original or a newcomer to the game, Fortress America offers a fast-paced and desperate struggle for supremacy. The diplomatic options have been exhausted, and the fate of the world hangs in the balance. The United States will stand or fall in the coming weeks. Can Fortress America survive?
Link: FFG-Ankündigung
Keine Ahnung, ob das viel am Spiel ändert, habe das Original nie gespielt...