Gibt es da irgendwelche größere Stolpersteine was man defintiv nicht so spielt wie GWT 2ed?
ich fand die Aufzählung von BGG sehr praktisch:
1) When setting up the worker market, take 1 of each different worker out of the bag and place them in the worker market before taking the 12/13/14 random tiles out of bag 1.
2) You start with your gold marker indicating that you have 1 gold (and gold is different from money!).
3) Before your first turn, in addition to discarding down to four cards, you choose one white-bordered disc to place on the pathfinder track. It can even be the one you have to pay $4 to place.
4) Four of the neutral buildings are double-sided. Start with them on side I. About half-way through the game these four buildings flip to side II, and have slightly different actions (we call this the Earthquake, but it's not called that in the game).
5) When you make a delivery in Wellington, you discard 1 of each different sheep, but keep any remaining duplicates.
6) When buying a suffolk sheep, you get an exchange token.
7) When acquiring the Hamshire or Ryland sheep for covering up the bonus for getting a third shepherd, it goes on top of your draw deck, not into your discard pile.
8) The gold printed on some building spots on the board is free gold you get for building there, it is not gold you have to pay.
9) There are some cards you can play (eg sheepdog cards, ferry cards, and others) that after playing on your turn, you immediately replace them. You can play these cards one after the other, but you cannot play them at literally the same time. (Most of the time this won't matter, but eg, while you can play one copy of the card that lets you place a storehouse in a harbour three spaces away, and then immediately play a second copy of that card to place another storehouse in a different harbour three spaces away; you cannot play both copies at the same time to place a single storehouse six spaces away).