Beiträge von Archibald Tuttle im Thema „David Turczi „Junior“ Promo Pack für 8 Spiele“

    Du überinterpretierst: Mir ist völlig schnurzpiepe, wie es Turczi aktuell und im Allgemeinen so geht. Aber ich hab Geld für Promos bezahlt, diese aber ohne Anleitung bekommen - wenn das Absicht war, hätte er die Anleitung schon SEHR LANGE als PDF bereitstellen können (das Zusammenkopieren oben hat keine 5 Minuten gedauert). DASS man als sein Kunde eine Anleitung will, hätte ihm nun wirklich klar sein müssen. Die Chose hat was von abhaken, als wäre er schon lange weiter - was witzigerweise auch genau das Gefühl ist das man hat, wenn man auf Antworten von ihm zu Spielen hofft, die schon vor längerer Zeit erschienen sind und nicht so erfolgreich waren wie erhofft. Zu Excavation Earth etwa und seinen Regelproblemen hat er sich nach Erscheinen nie wieder geäußert, ebenso wie bei den Würfelsiedlern und ihrer unklaren Erweiterung.

    ...also zumindest die Venedig-Promo hätte ich ohne Anleitung nicht verstanden, und auch Voidfall kommt mit einer Reihe von Zusatzregeln. Ich finde ja einen Verweis auf die "Muchness of him" etwas sehr von sich überzeugt, aber Schwamm drüber, solange er die PDF dann bald liefert. Aber tatsächlich hat Turczi mit der gesamten Aktion sein Ansehen bei mir nicht gerade gesteigert, eher im Gegenteil...

    Wäre es nicht wahrscheinlicher, dass da jemand nen schlechten Tag oder wenig Zeit hatte, als dass euch jemand doof findet? 🤔

    Mag sein. Es macht aber einen Unterschied, ob ich mit irgendwem in einem Forum oder einer Gruppe kommuniziere oder mit meinen 1469 Unterstützern, die mir ihr Geld gegeben haben und nun berechtigt fragen, ob da noch eine Anleitung kommt, wie das in diversen Spielen genutzt werden kann.

    Dem schließe ich mich an, einen "schlechten Tag" darf er ja haben, aber dann sollte man trotzdem professionell genug sein, das anders zu formulieren. Ich hätte jetzt eher an Unsicherheiten in der englischen Sprache gedacht, aber jemand der in London und Leiden gelebt hat sollte da eigentlich ein Gefühl entwickeln wie er was formuliert. So wirkt es halt arg desinteressiert bei einem Thema (Anleitung), das so grundlegend ist dass ich da nichtmal eine Diskussion zu verstehe.

    Vielleicht bin ich zu empfindlich, aber der Tonfall des Updates gefällt mir überhaupt nicht. Das liest sich wie "Hey Leute, ihr habt doch alles was ihr zum Spielen braucht, Anleitungen sind für Weicheier - wenn ich mal Zeit hab, kopier ich was zusammen, aber jetzt stört mich nicht mehr". Kann ja sein, dass sich die Nummer für ihn nicht so gelohnt hat wie er sich das gedacht hat (wenn ich überlege, was ich für meine 20 Euro am Ende bekommen habe, mag ich das nicht so ganz glauben), aber das liest sich ziemlich frustig und unschön.

    Voidfall:


    There will be no new scenarios for this hex: Any scenario that shows a Survivor Colony (competitive, cooperative, or solo - C021-C024, C064, X062-64 ,X092-94) , you can replace the former with this hex, except this sector uses no population die.

    You need a regular invasion action to take control of this sector (even if empty, you cannot regroup into it, but this invasion triggers glory scoring as usual), and then you must recall 1 Fleet Power from the force that you used to invade (a Stellar Nursery is a great navigational hazard, not everyone makes it through in one piece).

    A Stellar Nursery is great for scientific research:

    - If you control this sector, add +2 Science Production Level.

    - And while you control it, whenever you gain an Improved Technology, you may also increase the Population of a pure sector or activate a Fleet Power.


    Voidborn Fleet limit is 0. When you abandon this sector, the Voidborn cannot take over and it becomes a sector without Fleet Power. Cannot be a target of a Skirmish. When playing competitively, other players of course may invade it to take it away from you, made all the easier by the fact that you cannot build sector defenses here.



    Tekhenu:


    This will contain 8 identical cat meeples, with each player starting with 2 at the beginning of the game.

    When you take the Bastet action, instead of gaining one of the scribes you may place one of your cats on top of one of the houses placed by an opponent - on Osiris, Hathor, or if you're playing with the expansion, Seth. This costs you nothing (no morale, no bread, no soldiers/blood), but obviously you can only do this twice in the game.

    You immediately resolve the space again as if you just built a house there, while the owner of the house can choose between gaining 2 happiness or a random Blessing (they can look at a Blessing and then choose).

    Cats don't count as houses during scoring (which is why they are not player coloured), each house can only have one cat on it, and you cannot place a cat on your own house.

    Botankhamun never places a cat, if you place a cat Botankhamun always chooses 2 happiness, and when playing with the mini-expansion Botankhamun starts with 4VP extra.

    ---


    Perseverance:

    The first card is a Patrol card for Episode 1, called First Birth on the Island, and as you can see, your leader will come running to see the marvelous event (you get to retrieve them from the board, allowing you to use them again even before the next assembly)! The valor of the brave and kickass mum, and stories of child's first days will enrich the life of your people, for years to come.

    The second card will be an Adventure card for Episode 2, showing some childhood adventures of the kid.


    Venedig:

    The Nursery tile in Venice will replace a random building at setup. Whichever building is missing, remove any Missions from the deck before setting up the deck for those, there are no Missions going to the Nursery.


    The four actions on the Nursery are:

    1. Gain any 1 resource cube

    2. Lose 1 VP, gain any 1 resource cube into the other boat (as you know, when you're running around with a kid, sometimes your partner has to go and pick up the package for you :) )

    3.Promote an Assistant on another building (while your kid is being looked after, your business is getting more attention on the other side of the city)

    4. Discard 1 Influence card to gain 1 VP and gain an Influence card (draw 2 pick 1, return the other to the bottom of the deck, as usual). (Your kid is ready to graduate, and show you new tricks :) )


    Imperium:


    You'll be getting 6 cards:

    - Bountiful, is a Fame/Region dual suited card that gets shuffled into the Fame deck and then a random one is removed (so the number of cards in the deck doesn't change). And it's the only region with 4 icons! (The fourth is one you haven't seen yet, it'll be introduced in Horizons, but even without Horizons it's a great 3 icon region.)


    - Heir Presumptive is a Green/White dual suited card that gets added to the common card deck at setup and is treated normally from then on (you don't have to take out another card, adding 1 card to the market won't make the game significantly longer). It allows you to replay a leader from your history. Now unfortunately "leader" was not a defined keyword in Imperium, so we had to get creative, I hope you'll appreciate it :)


    - Finally Abundance comes in 4 identical copies, it's an alternative to Prosperity. If the nation you're playing has a Prosperity, you may opt to use this card instead before the game. It does not give you or others a card draw, but it gives population, well... abundantly. It uses a fairly new concept - putting resources ON cards, in C/L only a single card did this (Minoans' Pottery) but in Horizons we'll be using this a lot more (especially in the Taino deck). You gain the resources placed on a pinned card when you abandon/recall that card.


    Tawantinsuyu:

    At setup, place the 5 child meeples next to the Village.

    The workplace romance rule: If at the end of your turn, you have two identical coloured worker meeples (Nobles and Newcomers do not count for these purposes, when using Golden Age), take the matching coloured child meeple (if it’s still available).

    The child meeple does not count against your limit of meeples, however if you still have them at the end of the game they can count towards the relevant prophecies on Palaces when using Golden Age. You may have any number of child meeples.

    The "Bring your Kid to Work Day" rule: As a secondary action, you may place a child meeple onto the board, on top of another worker of the same colour. This does not require the play of a god card/gold, and climbing/roaming costs are ignored too. Then, resolve tasks as if you just placed the worker below. The worker with the child cannot be retrieved by a Warrior from this point on. (No proud incan warrior should be heartless enough to conscript a parent after all...)

    The child cannot leave the board once placed.

    Solo support: If Axomamma/Pachamama has two workers of the same colour in her supply at any point, she removes the matching child meeple from beside the Village. When this happens, she gains the recruiting reward for that colour another time. Return the removed child meeple to the box, Axomamma/Pachamama will not place them.


    Zu vengeance finde ich nichts, der Secret Workshop findet sich auf BGG.