Beiträge von Tommesbx im Thema „Mass Effect: Priority Hagalaz (Eric Lang / Modiphiüs)“

    Von BGG:

    "Hi, Calvin here, co-designer of the game.

    There will be more details coming Soon™ but I can confirm that is a campaign game - a short one, 3-5 missions - with each mission taking 45 minutes. There will be enough missions to replay the campaign several times without any mission repeats. EDIT: When we sat down to conceptualize the game, one of the things we decided would be core was that Mass Effect players loved replaying story content and trying out different choices and character builds, so we put that into our game too.

    Eric and I are big tactics game enthusiasts so we wanted to create something nerds like ourselves can really sink their teeth into - while also remaining accessible enough for a new or first time gamer audience. We worked really hard on making it low rules, high depth."

    Der auf BGG zitierte Artikel betont ja gerade die Reduktion als bewusste Entscheidung: "The pitch was: let’s do a low maintenance, easy dungeon crawl, and pitch it at a lower price point so it’s not a $150 massive box of plastics" oder "Lang, and Wong have specifically designed the game to be more accessible, less time-hungry, and significantly cheaper than comparable, big box campaign board games like Frosthaven or Undaunted: Stalingrad. [...] It’s not a super complex game; we wanted something that would be very easy to pick up and play through"

    https://www.wargamer.com/mass-effect-board-game/guide