Hi Everyone!
Synergic Games Team here, a pleasure to meet you all.
First of all, sorry for not writing in german, we guess we could just throw some translated text here, but we rather preffer to see what we posted, just in case
We just found out about this forum and we would like to give some extra responses on topics you mentioned here and offer our help if you have any other doubt.
Relating gameplay, we have seen that some of you were a little reticent of history progression, cause it was based on cards. We want to clarify that the story is inside both the campaign and the personal story booklets. Story is not card driven.
You do start and end missions based on cards, but conclusions and long text are written on the books themselves.
Same for exploration cards during Exploration Phase, those give some extra ambience based on the location and enemies, but the story progression is via the books.
I finished both games myself, and even if it's an oversimplification, we would say that our game has more options during your turn about things that can be done, but it has a much simplified movement/interaction system.
Harakiri does not have Break attacks, and also allows diagonal movement (vs Middara) and does not have either an area control based system (S&S). We decided to focus all decisions and strategy on the actual actions you can do rather than how to get to a place to do them (doing my best here trying to explain it, hope it helps).
Also, character progression we would say it's more limited/straightforward than Middara but offers more options than S&S.
In the end, being compared to those well-known games is an honor for us.
Well, if you have more questions, we'll just drop by from time to time.
Best!