Night of the Living Dead and Zombicide: 2nd Edition were designed around the same time. What are the bridges and major differences between these games?
Let’s start with the bridges. From afar, Night of the Living Dead is easily seen as a Zombicide game. The modular tiles, the plastic dashboard, the miniatures, the core game mechanics (spawning, Danger Levels, Skills, inventory, phases, etc.) are basically the same. There are even cars to drive around and smash ghouls/zombies with! One last important thing: both games are quick to set up. We made sure the progress made regarding setup in Zombicide: Invader (sci-fi setting core box), and then in Zombicide: 2nd Edition, made its way into Night of the Living Dead.
Now, about the differences. Apart from all the new key features we got into with the previous questions, Night of the Living Dead is both easier to introduce to new players, and offers a different experience to seasoned players. Slight adjustments in the rules were made to achieve these goals and stick to the movie’s atmosphere. Car rules, the Skills we chose for all Survivors, and replacing Runners with Breakers, are just a few of these changes we are talking about. Another key change is the board’s setting. Until now, all Zombicide boards were either rectangular or square. Now, with modular square tiles, they can adopt any form. Two Scenes of note, for example, use a tile sequence for players to “unfold” a board as the zombie hunting develops.
Is Night of the Living Dead compatible with other Zombicide boxes?
The game was designed to be a standalone, and stick as closely as possible to the movie, while keeping a Zombicide flavor. Compatibility is somewhat possible in some aspects (Survivors, equipment, using rules found in other boxes), but was not a priority for design. That’s especially true for the tiles.