Beiträge von yzemaze im Thema „Horseless Carriage - ein neuer Splotter?!“
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'uh' rausredigiert
Es waren doch nur 13 Oben gefixt.
Das eigentliche Problem sind die fehlenden Satzzeichen. Aber so wie oben ist es imho besser lesbar als im YT-Original mit Zeilenumbrüchen.
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Das Veröffentlichungsdatum ist "Essen". Hat er doch gesagt.
Der ist wichtig. Joris sagte im Interview (01:01:20) zum Thema Veröffentlichungszeitpunkt: „We normally have a deadline, which is Essen. But we don’t know which year.“ Später erwähnte er, dass sie Horseless Carriage in Essen 2020 als Prototyp dabei gehabt hätten und sie hoffen, es 2021 zu Essen veröffentlichen zu können. Wenn sie weiterhin zufrieden mit der Entwicklung bleiben, wird es wohl ein halbes Jahr vorher eine Preorder-Möglichkeit geben. Momentan existiert aber nicht mal ein physischer Prototyp, weil sämtliche Testpartien online stattfanden. Evtl. wird es auch eine stark limitierte Möglichkeit für Kleingruppen geben, das Spiel online zu testen.
Ab 01:02:08 geht’s um Horseless Carriage. Hier das Transkript des Parts, in dem Joris das Spiel näher beschreibt:
so our new game will be called or the the main title maybe there will be a subtitle but the main title will be horseless carriage and that refers to the early automobiles because the game is about the early automobile industry where you are a titan of the um of the original auto industry and you're building cars but at the time when cars are not yet do not yet really exist so no one really knows what they want in a car do they want to have what what do they want to have do you need a steering wheel do you need headlights do you need brakes do you need so there and every time you're playing the the wishes of the consumers that you can also steer will be different so people will be looking at different things in the cars in cars and there will be a different development of of of the market um that's basically the theme so first off cool i dig the theme all right good second we throughout the interview here in this the discussion we had talked about every one of your games having something completely unique what is it about then horseless carriage is it the horseless carriage or horseless carriage just horse miscarriage is our name so okay all right so what what is the unique thing about horseless carriage well the game like we talked about in some of the threshold games has two parts and there is a consumer market which i think is pretty unique in terms of the way the the mechanism which we use to change the consumer's mind and there is a second part which is your factory which you are building and the factory building is the part that we are most happy about so far and it's the part where we get the most positive comments um which by the way started by using all the conveyor belts that we had in our previous game but they are all out there's no conveyor belts anymore because um we had some people could work think for about an hour to make a little investment in their factory this is often what happens in our games we come up with something and the the nice thing i think in this in this factory building is how you how how you are deciding what to put in your in your in your factory influences what kind of cars you can make um and but you need to make it simple enough that people can actually parse that with it it was a huge fun when it was super super super super super complicated but it was huge fun for the person doing the puzzle and a bit a little bit less fun for the people sitting around and so we managed to streamline that and to make that into a a little bit more parallel processing so that you have a a pretty complicated but and interesting geographical puzzle on what you want to do in your in your factory and that determines what kind of cars you will be able to make and um those you are going to sell in a in in a market so in a way this this element of making something on one side and then selling it in a market that sort of resembles what you do in food chain where you would have cards and you would have a market for for selling but the way the market is built up and done is completely different and this this this puzzle that you the geography is moved into the factory if you will so the factory has a whole difficult job geographical where do you put what and how do you manage this um and then if you're a really good player i called you you're just gonna say it you can also look at what other people have in their factories and see what kind of solutions will be possible for you but impossible for others and then drive the drive the research with that so where does the competition between players come in like where is it just in the market then in that aspect of it or is it also for creating your factories or or the components that go into your factory and all that it's it's it's effectively two-fold so of course it's it's in the market because there's an order in which you sell and specific wishes that you can and cannot fulfill at the start everybody can only make very simple cars so the competition tends to be heavier but there's but there's also definitely sort of a competition on parts parts you can actually put it put into your factory because there's i i'm not sure how much we want to say about it already but i i'm very happy with the mechanism that we have that is essentially the research way in in which you unlock factory components for for yourself all right so yeah go ahead no no no please please about the research mechanism i think is that you research for yourself but you also kind of research for everyone else so one of the things that happened a lot is that people came up with some invention and then everyone stole it and so we we have a pretty cool way i think in which you can under certain circumstances you can use the research of other people to such a degree that sometimes it's better to help other people improve their research rather than doing it on by yourself so that it's it's like the tech tree but you're not controlling your own tech or not only your own type but the tech of everyone in the on the board so these terms have an mba strategy so again we've termed that an mba strategy all right the engineering strategy is to figure out everything yourself and the mba strategy is to let someone else figure it out and then make money out of it
Imho lohnt sich das ganze Video, weil Joris einen großen Teil bestritt und man von ihm online ja eher wenig lesen kann. (Jeroen ist jedenfalls bei BGG der deutlich aktivere Splotter-Part.)