"AWAY TEAM: The Voyages of the Pandora is a game of exploring alien worlds in distant star systems. You command the Pandora, an interstellar survey ship on its voyages of discovery. Each voyage sends Pandora to a different star system where you assemble away teams from the ship’s crew and equipment to explore planets, moons, and other sites of interest, with the following directives:
Locate exo-life forms and document their physiology and behavior
Collect exo-DNA, vital to genetic science and human adaptation to life in the stars
Identify and survey environments suitable for human settlement and development
Search for intelligent life and alien cultures; and if found, establish contact with goodwill
Don’t get killed.
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AWAY TEAM has three modes of play:
The solitaire campaign game provides an epic, interconnected, narrative experience for one player across seven star systems, providing over 80 hours of play time, exploration, and plot-twists.
The solitaire star system game provides one player with a repeatable play experience commanding one Pandora voyage to a single star system. You set the experience level of your crew and the danger level of each voyage.
The 2-player game puts players in command of competing away teams from Pandora in a voyage to a single star system—also a repeatable play experience.
Forty years ago, John Butterfield designed The Voyage of the BSM Pandora, the ground-breaking solitaire paragraph-driven game for SPI. Now John takes his branching narrative game concept into a new dimension with Away Team: The Voyages of the Pandora. "
Ich kenne den Vorgänger nicht, aber John Butterfield scheint ja gute Designs zu machen. Ich bin immer froh, wenn GMT in den Weltraum zieht, und das klingt ziemlich cool!