Horseless Carriage - ein neuer Splotter?!
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Ja, wurde bei Heavy Cardboard kurz genannt, Horseless Carriage. Mal schauen, was uns erwarten wird.
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Hessbert84
Hat den Titel des Themas von „Ein neuer Splotter?!“ zu „Horseless Carriage - ein neuer Splotter?!“ geändert. -
Mal schauen, was uns erwarten wird.
Nur gutes!
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Mal schauen, was uns erwarten wird.
Nur gutes!
das sowieso, das einzige was mich interessiert, wäre das veröffentlichungsdatum gewesen, das wurde aber nicht genannt
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Nur gutes!
das sowieso, das einzige was mich interessiert, wäre das veröffentlichungsdatum gewesen, das wurde aber nicht genannt
Das Veröffentlichungsdatum ist "Essen". Hat er doch gesagt.
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... aus dem o.g. thread:
"Sounds like the spiritual prequel to Matin Wallace's Automobile, with a distinctive Splotter twist. I liked where they talked about how Francis Tresham gave them design advice, saying take two games and mash them together. You'll be both designing an efficient factory and trying to influence what consumers want to buy, or something like that. Sounds intriguing..."
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Das Veröffentlichungsdatum ist "Essen". Hat er doch gesagt.
Der ist wichtig. Joris sagte im Interview (01:01:20) zum Thema Veröffentlichungszeitpunkt: „We normally have a deadline, which is Essen. But we don’t know which year.“ Später erwähnte er, dass sie Horseless Carriage in Essen 2020 als Prototyp dabei gehabt hätten und sie hoffen, es 2021 zu Essen veröffentlichen zu können. Wenn sie weiterhin zufrieden mit der Entwicklung bleiben, wird es wohl ein halbes Jahr vorher eine Preorder-Möglichkeit geben. Momentan existiert aber nicht mal ein physischer Prototyp, weil sämtliche Testpartien online stattfanden. Evtl. wird es auch eine stark limitierte Möglichkeit für Kleingruppen geben, das Spiel online zu testen.
Ab 01:02:08 geht’s um Horseless Carriage. Hier das Transkript des Parts, in dem Joris das Spiel näher beschreibt:
so our new game will be called or the the main title maybe there will be a subtitle but the main title will be horseless carriage and that refers to the early automobiles because the game is about the early automobile industry where you are a titan of the um of the original auto industry and you're building cars but at the time when cars are not yet do not yet really exist so no one really knows what they want in a car do they want to have what what do they want to have do you need a steering wheel do you need headlights do you need brakes do you need so there and every time you're playing the the wishes of the consumers that you can also steer will be different so people will be looking at different things in the cars in cars and there will be a different development of of of the market um that's basically the theme so first off cool i dig the theme all right good second we throughout the interview here in this the discussion we had talked about every one of your games having something completely unique what is it about then horseless carriage is it the horseless carriage or horseless carriage just horse miscarriage is our name so okay all right so what what is the unique thing about horseless carriage well the game like we talked about in some of the threshold games has two parts and there is a consumer market which i think is pretty unique in terms of the way the the mechanism which we use to change the consumer's mind and there is a second part which is your factory which you are building and the factory building is the part that we are most happy about so far and it's the part where we get the most positive comments um which by the way started by using all the conveyor belts that we had in our previous game but they are all out there's no conveyor belts anymore because um we had some people could work think for about an hour to make a little investment in their factory this is often what happens in our games we come up with something and the the nice thing i think in this in this factory building is how you how how you are deciding what to put in your in your in your factory influences what kind of cars you can make um and but you need to make it simple enough that people can actually parse that with it it was a huge fun when it was super super super super super complicated but it was huge fun for the person doing the puzzle and a bit a little bit less fun for the people sitting around and so we managed to streamline that and to make that into a a little bit more parallel processing so that you have a a pretty complicated but and interesting geographical puzzle on what you want to do in your in your factory and that determines what kind of cars you will be able to make and um those you are going to sell in a in in a market so in a way this this element of making something on one side and then selling it in a market that sort of resembles what you do in food chain where you would have cards and you would have a market for for selling but the way the market is built up and done is completely different and this this this puzzle that you the geography is moved into the factory if you will so the factory has a whole difficult job geographical where do you put what and how do you manage this um and then if you're a really good player i called you you're just gonna say it you can also look at what other people have in their factories and see what kind of solutions will be possible for you but impossible for others and then drive the drive the research with that so where does the competition between players come in like where is it just in the market then in that aspect of it or is it also for creating your factories or or the components that go into your factory and all that it's it's it's effectively two-fold so of course it's it's in the market because there's an order in which you sell and specific wishes that you can and cannot fulfill at the start everybody can only make very simple cars so the competition tends to be heavier but there's but there's also definitely sort of a competition on parts parts you can actually put it put into your factory because there's i i'm not sure how much we want to say about it already but i i'm very happy with the mechanism that we have that is essentially the research way in in which you unlock factory components for for yourself all right so yeah go ahead no no no please please about the research mechanism i think is that you research for yourself but you also kind of research for everyone else so one of the things that happened a lot is that people came up with some invention and then everyone stole it and so we we have a pretty cool way i think in which you can under certain circumstances you can use the research of other people to such a degree that sometimes it's better to help other people improve their research rather than doing it on by yourself so that it's it's like the tech tree but you're not controlling your own tech or not only your own type but the tech of everyone in the on the board so these terms have an mba strategy so again we've termed that an mba strategy all right the engineering strategy is to figure out everything yourself and the mba strategy is to let someone else figure it out and then make money out of it
Imho lohnt sich das ganze Video, weil Joris einen großen Teil bestritt und man von ihm online ja eher wenig lesen kann. (Jeroen ist jedenfalls bei BGG der deutlich aktivere Splotter-Part.)
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Ich habe mal die 'uh' rausredigiert
so our new game will be called or the the main title maybe there will be a subtitle but the main title will be horseless carriage and that refers to the early automobiles because the game is about the early automobile industry where you are a titan of the um of the original auto industry and you're building cars but at the time when cars are not yet do not yet really exist so no one really knows what they want in a car do they want to have what what do they want to have do you need a steering wheel do you need headlights do you need brakes do you need so there and every time you're playing the the wishes of the consumers that you can also steer will be different so people will be looking at different things in the cars in cars and there will be a different development of of of the market um that's basically the theme so first off cool i dig the theme all right good second we throughout the interview here in this the discussion we had talked about every one of your games having something completely unique what is it about then horseless carriage is it the horseless carriage or horseless carriage just horse miscarriage is our name so okay all right so what what is the unique thing about horseless carriage well the game like we talked about in some of the threshold games has two parts and there is a consumer market which i think is pretty unique in terms of the way the the mechanism which we use to change the consumer's mind and there is a second part which is your factory which you are building and the factory building is the part that we are most happy about so far and it's the part where we get the most positive comments um which by the way started by using all the conveyor belts that we had in our previous game but they are all out there's no conveyor belts anymore because um we had some people could work think for about an hour to make a little investment in their factory this is often what happens in our games we come up with something and the the nice thing i think in this in this factory building is how you how how you are deciding what to put in your in your in your factory influences what kind of cars you can make um and but you need to make it simple enough that people can actually parse that with it it was a huge fun when it was super super super super super complicated but it was huge fun for the person doing the puzzle and a bit a little bit less fun for the people sitting around and so we managed to streamline that and to make that into a a little bit more parallel processing so that you have a a pretty complicated but and interesting geographical puzzle on what you want to do in your in your factory and that determines what kind of cars you will be able to make and um those you are going to sell in a in in a market so in a way this this element of making something on one side and then selling it in a market that sort of resembles what you do in food chain where you would have cards and you would have a market for for selling but the way the market is built up and done is completely different and this this this puzzle that you the geography is moved into the factory if you will so the factory has a whole difficult job geographical where do you put what and how do you manage this um and then if you're a really good player i called you you're just gonna say it you can also look at what other people have in their factories and see what kind of solutions will be possible for you but impossible for others and then drive the drive the research with that so where does the competition between players come in like where is it just in the market then in that aspect of it or is it also for creating your factories or or the components that go into your factory and all that it's it's it's effectively two-fold so of course it's it's in the market because there's an order in which you sell and specific wishes that you can and cannot fulfill at the start everybody can only make very simple cars so the competition tends to be heavier but there's but there's also definitely sort of a competition on parts parts you can actually put it put into your factory because there's i i'm not sure how much we want to say about it already but i i'm very happy with the mechanism that we have that is essentially the research way in in which you unlock factory components for for yourself all right so yeah go ahead no no no please please about the research mechanism i think is that you research for yourself but you also kind of research for everyone else so one of the things that happened a lot is that people came up with some invention and then everyone stole it and so we we have a pretty cool way i think in which you can under certain circumstances you can use the research of other people to such a degree that sometimes it's better to help other people improve their research rather than doing it on by yourself so that it's it's like the tech tree but you're not controlling your own tech or not only your own type but the tech of everyone in the on the board so these terms have an mba strategy so again we've termed that an mba strategy all right the engineering strategy is to figure out everything yourself and the mba strategy is to let someone else figure it out and then make money out of it
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'uh' rausredigiert
Es waren doch nur 13 Oben gefixt.
Das eigentliche Problem sind die fehlenden Satzzeichen. Aber so wie oben ist es imho besser lesbar als im YT-Original mit Zeilenumbrüchen.
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Sehr schönes interviewvideo — auch die historie nochmal interessant
Thx
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das sowieso, das einzige was mich interessiert, wäre das veröffentlichungsdatum gewesen, das wurde aber nicht genannt
Das Veröffentlichungsdatum ist "Essen". Hat er doch gesagt.
Vorbestellung ab Frühjahr, FALLS das Spiel bis dahin soweit ist
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Ich habe mal die 'uh' rausredigiert
Aber das Horse Miscarriage dringelassen.
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Endlich mal was Neues von Splotter - so genial!
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haha die Jungs von Splotter suchen hier in der Tat grafische Unterstützung. das ist ja ein Treppenwitz
Warum? Das ist ein Kleinstverlag, auch wenn wir in der Blase das nicht so wahrnehmen. Das Budget für Ian O'Toole haben die sicher nicht. Ich finde es erfreulich, wenn da jetzt mal - wenn auch auf Subebene - mal frisches Blut ins Grafikdesign kommt. Solange Katastrophen wie Cannes nicht mehr vorkommen, bin ich da schon sehr glücklich.
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Bin auch schon am überlegen mich für den Job zu melden, seit ich den Beitrag der Jungs gelesen habe. Wann bekommt man schon die Chance, an einem Splotter Titel mitzuarbeiten?
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Warum ich darüber schmunzeln kann, wenn Splotter online nach Unterstützung für ihre Grafik fragt? ...ach komm schon, wenn man sowas erklären muss, ist es doch nicht mehr lustig
Ich dachte schon du sagst gleich wieder Sachen "...wie TGZ"
Goldfuzzy dein "Redaktionstagebuch" dazu würde ich auf jeden Fall lesen
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Das Spiel lässt sich inzwischen vorbestellen:
Ich hab meins bei Milan Spiele bestellt , da endet man dann bei 100€ inkl Versand.
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Gibt’s außer dem Cover denn irgendwo schon etwas zu dem Titel zu sehen?
Eigentlich nur den Klappentext, den man auf der Seite lesen kann.
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cool......Splotter.....Cover....Schachtelrückseite.....Vorbestelllbar....keine Ahnung was das für ein Spiel ist....100,- Euro.....egal....
Das hab' ich mir auch gerade so gedacht.
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Dann heißt es wohl bei Milan reservieren und bis dahin mal schauen ob die Jungs und Mädels bei Splotter vorab mit neuen Infos um die Ecke kommen
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cool......Splotter.....Cover....Schachtelrückseite.....Vorbestelllbar....keine Ahnung was das für ein Spiel ist....100,- Euro.....egal....
Das nenne ich mal Hype....
Oder einfach ein Verlag der bislang stets durch Qualität überzeugt hat. 🤔
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cool......Splotter.....Cover....Schachtelrückseite.....Vorbestelllbar....keine Ahnung was das für ein Spiel ist....100,- Euro.....egal....
Das nenne ich mal Hype....
Oder einfach ein Verlag der bislang stets durch Qualität überzeugt hat. 🤔
Aber nicht durch Material und Design.....
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cool......Splotter.....Cover....Schachtelrückseite.....Vorbestelllbar....keine Ahnung was das für ein Spiel ist....100,- Euro.....egal....
Das nenne ich mal Hype....
Oder einfach ein Verlag der bislang stets durch Qualität überzeugt hat. 🤔
...sagte er und lachte, als er Cannes aus dem Regal zog.
(ich bin ja auch Fan, so ist es ja nicht, aber ein paar Infos wären schon schick).
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Oder einfach ein Verlag der bislang stets durch Qualität überzeugt hat. 🤔
Aber nicht durch Material und Design.....
The Stonemaier way 😉
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Aber nicht durch Material und Design.....
The Stonemaier way 😉
Ist natürlich immer Geschmackssache....ok....fast immer....
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3–5 Players und 180–240 Min (Quelle: BGG) reicht mir als Aussschlussgrund.
Thema klingt schon cool und evtl würde ich Great Zimbabwe dann dafür gehen lassen
Ein (für Splotter-Verhältnisse) gut 2er-spielbares und eher kurzes Spiel für einen zu erwartenden Mehrspieler-Klopper opfern? Warum? TGZ ist doch eine ganz andere Baustelle. Horseless Carriage scheint mir da eher in der Liga von Indonesia zu spielen, wenn wir mal bei Splotter bleiben wollen.
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MetalPirate das mit den 3-5 Spielern war mir bis eben nicht bewusst. Bin dann aus den von dir genannten Gründen raus und bleib bei TGZ
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Wenn ich das so höre, überleg ich gleich mehrere Exemplare zu kaufen, um sie den Zweifeln hier dann für 200€ zu verkaufen 😀
Splotter ist genial, was soll da schief gehen 🙂
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Cannes das was?
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da wird von guten Freunden illustriert und gut ist
are u sure?
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3–5 Players und 180–240 Min (Quelle: BGG) reicht mir als Aussschlussgrund.
Thema klingt schon cool und evtl würde ich Great Zimbabwe dann dafür gehen lassen
Ein (für Splotter-Verhältnisse) gut 2er-spielbares und eher kurzes Spiel für einen zu erwartenden Mehrspieler-Klopper opfern? Warum? TGZ ist doch eine ganz andere Baustelle. Horseless Carriage scheint mir da eher in der Liga von Indonesia zu spielen, wenn wir mal bei Splotter bleiben wollen.
Indonesia gefällt mir zu dritt nicht so gut und dauerte bei uns gerne mal an die 5h. Hoffe, dass HC zu dritt besser funktioniert und in ca. 3h spielbar ist.
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Das Spiel lässt sich inzwischen vorbestellen:
Ich hab meins bei Milan Spiele bestellt , da endet man dann bei 100€ inkl Versand.
Bei mir steht da "zzgl. Versandkosten".
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Cannes das was?
Das cannes ich dir morgen sagen, du witzbold
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Das Spiel lässt sich inzwischen vorbestellen:
Ich hab meins bei Milan Spiele bestellt , da endet man dann bei 100€ inkl Versand.
Bei mir steht da "zzgl. Versandkosten".
War bei Milan nicht immer ab 60€ Versandkostenfrei?
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Bei mir steht da "zzgl. Versandkosten".
War bei Milan nicht immer ab 60€ Versandkostenfrei?
Ist immer noch so. Ab 60,01 Versandkosten frei. Bis 20,-- - 4,90 Vsk / 20,01 - 40,-- - 3,90 Vsk / 40,01 - 60,-- - 2,90 Vsk.