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  • BGG-Link: Zerywia | Board Game | BoardGameGeek

    Zerywia is a cooperative adventure board game set in the primeval world of Slavic myths. It includes a campaign mode composed of individual adventures for 1 to 4 players, linked together by an overarching storyline. Each adventure can also be played separately, as standalone episodes. This enables the players to experience each story in different ways and allows to lead their Heroes on a different path during each playthrough.

    Each Hero has their own Saga, a tale waiting to be uncovered and told. Progressing through it grants powerful, new relicts, rituals or allies. As they roam the lands, the Heroes will be able to acquire new Sagas, which shall give them more power and unlock new, hitherto hidden parts of the story. This is why our Heroes are a work in progress, so to speak, and it falls upon the players to shape them and lead them to noble (or not quite so) deeds.

  • Dungeon Degenerates: Hand of Doom takes place in the Dark Fantasy Realm of the decaying Eastern Provinces of the Würstreich. Players take escaped criminal adventurers on unsavory missions through four distinct regions, each with their own monsters & encounters. As the players explore the Würstreich, danger levels rise continuously across the map. Players must complete their mission before the Hand of Doom descends on the board, unleashing evil magic on the land.

    Dungeon Degenerates is for 1-4 players co-op. Players can form parties or split up throughout the game at will; there is no obligation to stick together. Game play is 1-3 hours based on mission. Dungeon Degenerates has an epic RPG campaign feel in an open world sandbox board game, and you bring your experience & items from previous missions. There are multiple missions & objectives of varying difficulty with multiple ways to approach each mission. Dungeon Degenerates is set in a cohesive & fixed world with multiple distinct regions which feature unique encounters & thematic monsters. Encounters allow multiple interaction choices; you do not have to fight everyone you see. Play features an open experience system allowing for character customization with new skills. You are always in danger - the town is not an artificial safe zone - combat is dangerous. There are various modes of travel - players cooperate to choose their route & pace, or split up & fend for themselves. Dungeon Degenerates features streamlined combat with tactical depth; each player rolls dice only once on their turn, using standard 6-sided dice only. There are over 100 monsters with unique abilities & artwork.

  • Das ist nicht tod, was ewig liegt... schrieb einst H.P. Lovecraft.
    Das gilt auch für die Neuauflage dieses Kult-Klassikers von Chaosium.

    Mit deutlich verbesserten Spielmechanismen und graphisch komplett überarbeitet bietet Arkham Horror echte Cthulhu-Atmosphäre. Mit dieser Neuauflage hat sich Fantasy Flight mal wieder selbst übertroffen. Ein tolles Artwork und eine prall gefüllte Box lassen bereits erahnen, was in diesem Spiel steckt.

    In Arkham Horror spielen die Ermittler gegen das Spiel selbst. Jeder Spieler wählt sich einen der schön gestalteten Charaktere aus und tritt zur Rettung der Stadt Arkham an. In Arkham selbst beginnt einer der Großen Alten zu erwachen und damit gerät einiges aus dem Gleichgewicht. Dimensionsportale öffnen sich und Unwesen von scheußlicher Gestalt machen die Straßen unsicher. Sollten die Ermittler diese Probleme nicht lösen bevor der Grpße Alte (je nach Partie kann dies ein anderer sein, was den Spielverlauf auch sehr verändert) erwacht, muß man sich dem finalen und aussichtslosen Endgefecht stellen. Sollte man eine der Siegbedingungen erfüllen ist der Ermittler der Gewinner, der am meisten für den Sieg geleistet hat.

  • Secrets of the Lost Tomb is a cooperative game of thrilling action-adventure and discovery. Players assume the roles of stalwart expedition members working together to investigate ancient mysteries, while surviving dangers and shielding humanity from the supernatural powers of The Tomb—an ancient vault filled with primeval powers perpetually struggling to be set free upon the world. Powers that mankind should never behold…

    The Details:

    Each of the game’s Scenario-Scripts has its own unique theme, flavor, and powerful boss monster bringing you into the rich and detailed world of The Tomb. Prepare to prevent the second coming of the Immortal Rhaz Azul, reject the Pharaoh with the Blue Eyes that’s not of this world… or battle against the Elder Forces of Hera’Thulhu sealing the magical portal preventing Cthulhu from enslaving mankind! Each script offers new challenges and rewards. There are many stories that await the players’ fateful choices leading them to thrilling adventures and cliffhangers!

    Strategizing with allies against the challenging objective cards is vital to save the world from these untold adventures and misadventures that you will explore. During the Adventurer’s Phase, players take actions to progress through the Script, face Combat with monsters, complete Side-Quests and Personal Missions, revealing more details about the characters, all the while overcoming the hair-raising Trap Rooms and sensational Story Cards.

    As you explore new rooms your world will fill with untold delights, with each step a new world and new civilization of fame or of infamy is revealed… From the Crypts of the Mayan Empire, to the Pyramids of Egypt, through the Temples of the Orient, to the Ruins of Ancient Greece… the world is yours for the taking and its secrets are yours for the knowing…

    Dangers are everywhere as you encounter these breathtaking wonders… but so are the rewards. Lethal Weapons, Priceless Relics, and Enchanted Artifacts will help you survive each frantic step. You may face a gruesome monstrosity that will push you to the brink of death, however upon defeating that monster, you will feel re-invigorated to reach out for that Artifact of Immense power and press on facing all that The Tomb can throw at you. Tomb Cards send orders to lurking monsters to move and attack, spawn anew, apply mystical effects, and progress the Three-Tailed Comet … foretold by the ancients… whose end shall awaken and unleash the primordial evil… and if you're not ready to face it… you and your team will be Devoured as it ventures outward to decimate the world.

  • In Galaxy Defenders, each player takes control of one or more agents with unique powers, trying to defend the planet from an alien invasion. The battle for Earth against the aliens develops in a series of missions organized in a story-driven campaign.

    Missions are based on modular maps designed by "0onegame" and are played over a variable number of rounds. Each mission may have multiple endings and the outcome of any mission will change the flow of the story.

    The battle will be carried on round after round; each player will play in sequence his agent turn and then, one aliens turn. after that, the game will pass to the event phase that will bring the players to the next round.

    The agents will gain experience during the missions and this experience can be used to transform a good soldier into a perfect galaxy defenders agent with multiple skills, basic and improved tactics and the ability to use new devices, advanced human weapons and alien technology.

    The core game features 28 high-detailed miniatures, modular maps, custom dices, agent profile sheets, event, alien and closed-encounter cards and much more.

    In Galaxy Defenders the aliens are controlled by the game itself through a sophisticated, card-driven artificial intelligence system, based on 2 objects:

    Alien Card: represent the A.I. of the alien, with his movements, skills, life points and weapons. Each alien figure on the map will be bonded to a specific card to keep track of his powers and life points.

    Close-encounter Card: is a card that will be drawn by the active player at the beginning of each aliens turn to determine which aliens must be activated.

    This system grants a different A.I. for each alien species, and also simulate the chaos of battle because the agents don’t know in advance which alien will be activated during the next aliens turn.

    The level of difficulty will scale dynamically based on the number of operative players in game. This system grants the right level of difficulty with any number of players. In this way, a player who wants to play alone is not forced to use more than one agent at the same time due to the lack of difficult balance. Even in case of death of some players, the game will set the difficult to a reasonable and enjoyable level.

    Homepage: Galaxy Defenders

    BGG-Link: Galaxy Defenders | Board Game | BoardGameGeek